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Tikky Tokky Drop Game
BeGames Ltd.(MVG Studios)
Sr. Unity Developer

PlayStore(removed from store)

Unity Engine  |  C#  |  Client Project  |  Endless Runner | Influencer Runner | Casual 

About
 

TikkyTokky Drop Game is an endless influencer runner like you've never seen before. Run, dodge and get points for swiping up and down at the right time.
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Play with your favourite social media stars and keep an eye for special guest features.
This month introducing Luke Bennet

His name’s Ed he’s a local lad and HS is tryna fit ten tings in a two man whip. These two social media stars are living their best life. Man’s got over 4 billion views and still climbing...LFG!!

This game is jokes bruv! Dropping loose game on lengers and swerving deadtings from Mayfair to Marbs.


Endless runner like you've never seen before. This is an influencer Runner. Run, dodge and get points for swiping up and down at the right time.

Choose your character, HSTikkyTokky or EdMathewsTokky and get ACTIVE! Runnin, drivin and flyin to some of the sickest spots around the world

Time to go LIVE! Let’s Run it up!

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Project Type: made under BeGames LTD
Engine : Unity 3D
Programming Language: C#
Role: Game Programmer
Version Control: Git
Assets: Unity Asset store

Mavin

My Role in the Project 

  • Game Mechanics Implementation

    • Develop core gameplay mechanics: character controls, obstacle interactions, procedural level generation

    • Implement AI for dynamic obstacle behavior

    • Create/integrate tools for procedural environment generation across multiple maps

  • Performance Optimization

    • Write efficient code to ensure smooth gameplay on mobile devices

    • Optimize assets (textures, models, audio) to minimize memory usage and loading times

    • Employ Unity's Profiler to optimize performance and enhance user experience

  • User Interface (UI)

    • Implement UI elements: menus, HUD, on-screen components

    • DO-Tween for UI animations

  • Integration of Third-party Services

    • Integrate Unity Ads and In-App Purchases (IAP) for monetization

    • Implement Unity Leaderboard for user engagement

    • Integrate Facebook SDK for app metrics tracking

  • Custom Tool Development

    • Create custom tools to enhance workflow efficiency and support game development

  • Collaboration and Communication

    • Work closely with designers, artists, and other team members

    • Incorporate feedback from QA testers and players to improve the game

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