Rahul Chandra
About Me
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Hello, I'm Rahul Chandra, a Game Programmer and Technical Artist. I'm currently pursuing an MSc degree in Computer Animation and Visual Effects from Bournemouth University.
I'm a versatile professional with a passion for both game programming and technical art, dedicated to pushing the boundaries of what's possible in the games and VFX industry.
My fascination lies in applying computational tools to solve artistic challenges pragmatically. I love cracking those procedural puzzles while cooking up tools to make production smoother!
In addition to that, I take pleasure in crafting games and diverse game mechanics utilizing my proficiency in C++ and C#. I also possess prior work experience in these domains.
I always have been interested in building tools and pushing visual effects to new levels, sometimes both at the same time. I work on several hobby projects as a way to learn new ways and have recently started documenting my learning in the form of a personal blog. I'm always happy to share my knowledge and help others.​
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This website is where I share the things I love doing: my work and projects. It's like a collection that keeps growing because I'm always learning and creating. I've spent a lot of time on games and VFX development, and I don't plan on stopping anytime soon.
I hope one day I can develop a game that really makes an impact on the player's lives. I am always looking for opportunities to craft new experiences for the players. I like to explore new technology and build prototypes with technologies that are fresh and playful.
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Contact:
Professional Experience
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Sr. Unity Developer - BeGames Ltd. | [Jan 2022 - Sep 2023] London, UK (Remote)
- Released multiple mobile game titles on the app and Play Store.
Unity Augmented Reality Dev.(SDE) - HoloWorld | [June 2021 - Feb 2022] Mysore,India
- Worked on educational-based AR-based projects for private school science and maths lab experiments in India.​
Jr. Unity Developer - Piper Play Studios | [Jan 2021 - June 2021] Bengaluru,India
- Rapid development/prototyping of new game ideas.
- Worked on hypercasual projects including Type Climber
Skills​
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Game Engine
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Unreal Engine
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Unity Engine
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Software
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Houdini
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Substance Painter
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Maya
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Photoshop
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Programming Language
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Python
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C#
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C++
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VEX
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Versioning Software
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Git
Education​
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Bournemouth University | Bournemouth, England
Masters of Science | Computer Animation & Visual Effects | 2023 - Present​
University of Petroleum and Energy Studies | Dehradun, India
Bachelor of Technology | CSE Graphics and Gaming | 2017 - 2021
Languages​
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English
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Hindi
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Spanish(Learning from Duolingo)😅
Certifications