
Wombats : The Official Game
BeGames Ltd.(MVG Studios)
Sr. Unity Developer
The Wombats: Official Game
Studio: BeGames Ltd. (MVG Studios)
Role: Unity Developer (Game Programmer)
Platform: Android (Play Store)
Genre: Racing, Endless Influencer Runner, Music Game, Mobile
Tech: Unity 3D, C#, Git
Project Type: Client Project
About
The Wombats: Official Game is a music driven endless runner racing experience, built as a playable music video for the rock band The Wombats.
Players swipe and tap through fast paced obstacle sections while touring major cities around the world, aiming to reach the concert without crashing. The project focused on delivering a smooth mobile racing runner with strong music identity, polished UI feedback, and replayability through score and leaderboards.
Key Features
-
Endless racing runner gameplay with swipe based controls
-
Official music from The Wombats integrated into gameplay
-
Tour themed progression across real world cities
-
Tap and swipe input challenges with timing based scoring
-
Opponent AI cars for pressure and competition
-
Clean mobile UI with animated transitions
-
Leaderboards and progression tracking
-
Monetization via ads and SDK integrations
My Responsibilities
Gameplay Mechanics
-
Implemented core runner mechanics: movement, jump, slide, dash
-
Built obstacle interactions, collision rules, and fail states
-
Developed procedural level flow for endless gameplay
-
Implemented AI behavior for obstacles and dynamic hazards
Procedural Tools and Map System
-
Created and integrated tools for procedural environment generation
-
Supported multiple world maps with reusable generation logic
-
Improved designer workflow by making systems configurable and modular
Mobile Performance Optimization
-
Wrote optimized gameplay code for stable FPS on low end devices
-
Profiled CPU and memory using Unity Profiler
-
Optimized assets (textures, meshes, audio) to reduce memory and load times
UI Systems
-
Implemented menus, HUD, and in game UI components
-
Built clean UI transitions and feedback animations using DOTween
Third Party Integrations
-
Integrated Unity Ads for monetization
-
Implemented In App Purchases (IAP)
-
Added Unity Leaderboards for engagement
-
Integrated Facebook SDK for analytics and metrics tracking
Tools and Workflow
-
Developed custom Unity editor tools to speed up production
-
Improved iteration time for designers and level setup tasks
Collaboration
-
Worked closely with designers and artists to tune gameplay and presentation
-
Fixed issues and improved feel based on QA and player feedback
Tech Stack
-
Engine: Unity 3D
-
Language: C#
-
Version Control: Git
-
Tools: Unity Profiler, DOTween
-
SDKs: Unity Ads, Unity IAP, Unity Leaderboards, Facebook SDK



