
Custom Multiplayer FPS
Unreal Engine | C++ | Blueprints
About
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Made in over 3 weeks
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Inspired by Hitman, featuring stealth mechanics, interactive environments, and context-based actions.
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Combines modular weapon systems with ALS-style procedural movement for fluid character control.
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Designed as a flexible, modular framework that is easy to modify, extend, and integrate new gameplay features into.
Advanced Locomotion System
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Built a modular ALS-style locomotion system covering idle, walk, run, crouch, lean, start, stop, pivot, turn-in-place, and jump animations.
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Implemented distance matching and sync groups for smooth transitions and accurate animation blending.
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Used animation blueprint layers to keep each movement state modular and easily extendable.
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Adjusted movement speed dynamically for all weapon types to maintain consistency across animations.
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Integrated footstep audio synced with character speed and surface detection for realism.
Weapons Modular System
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different weapons follow from video
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custom crosshair dynamic
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grenade and projectile throwing predictive
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weapon and ammo pickup
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clear radial wheel and weapon ui
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compass ui
Interactions System(insp. by Hitman Games)
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ui smooth indicitaors when somethng is done
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different doors
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disguises from luggage and deadbody
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pickup object
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radial wheel to choose respective interact option
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play respective sound
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poison drink and make ai drink and then die
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drag body
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lights on/off
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stay busy and run animation blend with environment
Stealth System with AI(insp. by Hitman Games)
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distraction with coin and sound detection
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stealth takedowns with different weapons
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ai suspicion meter
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cover system(if possible)
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hiding in cover
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sense ability from strifest



