
Souls-Like Combat System using Gameplay Ability System(GAS)
Unreal Engine | C++ | Blueprints
About
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Inspired by fantasy RPGs, featuring melee and ranged combat with light and heavy attacks, blocking, dodging, and bow mechanics.
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Includes modular systems for damage, combos, hit reactions, and UI feedback for health, stamina, and abilities.
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Combines parkour-style movement with smooth ALS-inspired transitions for vaulting, mantling, and grounded locomotion.
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Built as a flexible, modular framework that is easy to expand, modify, and integrate new gameplay features into.
Melee Combat System with different weapons
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light attack and heavy combo attacks, show combo on screen
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charged attack
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block attack
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dodge or roll
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show proper ai fight
Bow and Arrow
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complete videos
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show target practice and special arrows do if possible like fire, freeze etc
Modular Projectile System
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proper ui
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auto targetting system
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different kinds like in strifest but use gas properly
Gameplay Abilities with Health and Stamina System
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dash ability properly with gas
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health and stamina syustem working



