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Souls-Like Combat System using Gameplay Ability System(GAS)
Unreal Engine | C++ | Blueprints

About 

  • Inspired by fantasy RPGs, featuring melee and ranged combat with light and heavy attacks, blocking, dodging, and bow mechanics.

  • Includes modular systems for damage, combos, hit reactions, and UI feedback for health, stamina, and abilities.

  • Combines parkour-style movement with smooth ALS-inspired transitions for vaulting, mantling, and grounded locomotion.

  • Built as a flexible, modular framework that is easy to expand, modify, and integrate new gameplay features into.

Github Link

Melee Combat System with different weapons

  • light attack and heavy combo attacks, show combo on screen

  • charged attack

  • block attack

  • dodge or roll

  • show proper ai fight

Bow and Arrow

  • complete videos

  • show target practice and special arrows do if possible like fire, freeze etc

Modular Projectile System 

  • proper ui

  • auto targetting system

  • different kinds like in strifest but use gas properly

Gameplay Abilities with Health and Stamina System

  • dash ability properly with gas

  • health and stamina syustem working

About
Melee Combat System
Bow and Arrow
Modular Projectile System
GAS with Health and Stamina System

 © 2025 Rahul Chandra 

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